Goblin Trouble at the Tavern
Your character
The Adventurer
A wandering adventurer — sword on the hip, travel leathers worn at the seams, the kind who walks into a frontier town and asks first about work and second about a bed. Came up the south road this morning, four days out of the last proper city, a few coins left and a notion the next job might find you here. You've heard, vaguely, that the local lord has a problem in the hills. Nothing specific. Everything else — your name, your face, your trade before the sword, your god if any — is undecided; let it emerge through play.
A wandering adventurer — sword on the hip, travel leathers worn at the seams, the kind who walks into a frontier town and asks first about work and second about a bed. Came up the south road this morning, four days out of the last proper city, a few coins left and a notion the next job might find you here. You've heard, vaguely, that the local lord has a problem in the hills. Nothing specific. Everything else — your name, your face, your trade before the sword, your god if any — is undecided; let it emerge through play.